![]() The Campaign Guide, which covers much of and builds off the two Knights of the Old Republic games and the comic series, was co-written by Rodney Thompson, Sterling Hershey, Abel G. The Knights of the Old Republic Campaign Guide is a supplemental guide to the Wizards of the Coast Star Wars Roleplaying Game. ![]() A detailed examination of the Mandalorians, the Sith, the Jedi and the Old Republic.New character options, including talents and feats, as well as expanded uses of character abilities features in the Star Wars Roleplaying Game Saga Edition core rulebook.An in-depth look at the species, technology, heroes and villains from the distant past of Star Wars.A complete campaign setting covering the Tales of the Jedi and Knights of the Old Republic comics and video games.Play a noble Jedi struggling against the Sith, or a Republic soldier fighting to keep the Mandalorian hordes from sweeping across the galaxy like a storm. The Knights of the Old Republic Campaign Guide gives you everything you need to play in the time of the Mandalorian Wars and the Jedi Civil War. Journey back nearly four thousand years before the Battle of Yavin to a time when the Republic struggled for survival against the threats of the Sith and the Mandalorians. New talents and feats for Mandalorian neo-crusader, Republic soldier, and Jedi.Contains new Force powers, Force techniques, and Force secrets for Jedi and Sith characters, as well as new options for characters of all classes.Includes an introductory adventure as well as adventure seeds and ready-to-use game statistics for key adversaries.Features new game material from a variety of sources and includes characters, weapons, droids, and vehicles.This campaign guide offers both players and gamemasters a wide array of new options that can be used to craft an epic Star Wars roleplaying game experience during one of the most dangerous periods of galactic history. ![]() As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to protect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitorous allies on every front. Make the jump to Lightspeed 4,000 years before the Battle of Yavin to a time when Jedi Knights and Sith Lords clashed in galactic conflict.
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